PerformanceObserver

A virtual meetup for the web performance community

Events

Ep 6: Unattributed Navigation Overhead (UNO) and Tackling 3rd Party Challenges with Partytown

In this episode, Tim Vereecke introduces us to UNO, the missing link in any TTFB analysis. Then, Julian Jandl walks us through a case study on how to overcome third-party challenges in large enterprises using Partytown.

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The missing link: UNO

Meet UNO, the missing link in any TTFB analysis. Without Unattributed Navigation Overhead you are lost, because TTFB is rarely the sum of Redirect+DNS+TCP+TLS in the field! Understanding UNO has saved Tim countless hours in RUM.

In this talk, Tim will share RUM examples why understanding and measuring UNO is crucial in 2025.

Tim Vereecke loves speeding up websites and likes to understand the technical and business aspects of WebPerf since 15+ years. He is a web performance architect at Akamai and also runs scalemates.com: the largest (and fastest) scale modeling website on the planet.

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Peak Performance with Partytown - A case study

45% of all requests made by websites are third-party requests. A huge portion of them are scripts you cannot control, nor improve. They are competing with your application code about the priority on the main thread. Bloating the main thread with more execution than necessary ultimately screws the runtime performance and responsiveness of our applications - especially for mobile users.

In this talk, Julian is going to introduce you to partytown. A library that helps you to execute 3rd party scripts in a sandboxed worker thread - making use of true multi threading in the browser.

Julian Jandl is a Lead Performance Engineer, trainer, and consultant at Push-Based.io, where he helps companies build faster, more efficient web applications at scale. Passionate about web performance and modern frontend architecture, Julian spends his time diving deep into the browser’s internals, conducting real-world audits, eliminating bottlenecks, and delivering high-impact workshops on Angular and web performance. Whether it’s tuning milliseconds off load times or mentoring teams in hands-on sessions, Julian brings a practical approach to making the web fast.

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Past Events

Ep.2: Long Animation Frames API and designing websites for bad performance

In our second meetup we have Vinicius Dallacqua explaining us how to utilize the new Long Animation Frames API to optimize your runtime performance and Keerthana Krishnan outlining ways to build websites while considering and designing for users on poor connections and underpowered devices.